Job Description
Responsibilities
- Design and build core systems, including progression, combat scaling, economy, and rewards, from initial definition through shippable implementation
- Partner with gameplay designers to ensure combat abilities, RPG progression, and scaling reinforce one another across the live-service lifecycle
- Build and maintain models, simulations, and tuning tools that define loot tables, costs, XP curves, and stat scaling as the game evolves
- Implement, tune, and iterate on systems directly in Unity and supporting design tools
- Create clear design documentation that enables designers, engineers, and producers to execute effectively
- Collaborate with engineering to define tools and pipelines that enable efficient systems authoring, tuning, and balancing
- Use playtest results and analytics to evaluate system performance, identify opportunities, and iterate based on evidence
- Evaluate system proposals constructively, identifying design risks, tradeoffs, and opportunities for improvement while supporting systems that can evolve with future content
What You’ll Bring
- Ideally 8+ years of experience owning complex progression, economy, combat-adjacent, or related systems through development and launch or live operations
- Strong technical capability, including experience building/maintaining spreadsheets and implementing systems in Unity, Unreal, a proprietary engine, or a scripting/tools environment
- Deep understanding of RPG progression and scaling, including power curves, stat growth, gear or ability scaling, and their relationship with combat and content difficulty
- Strong quantitative and analytical skills, including sound judgment about the strengths and limitations of data
- Experience taking systems from initial definition through implementation, tuning, and a shippable state
- Ability to translate ambiguous design problems into clear documentation that engineering, production, and other design partners can act on
- Experience collaborating with combat, gameplay, or content designers to align progression systems with moment-to-moment gameplay
- Evidence of learning from feedback, collaborating constructively across disciplines, and staying closely involved in implementation and iteration
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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