Job Description
Responsibilities
- Use motion to make the product easier to understand—helping people see what’s happening, what changed, and what to do next
- Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces
- Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
- Introduce moments of delight where they add value, without getting in the way
- Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
- Use prototypes to explore and communicate interaction ideas
- Contribute to the overall level of craft across the team through feedback and collaboration
Would be great if you brought this to the role
- You’ve spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
- You define motion languages and patterns that create consistency across screens, features, and platforms
- You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
- You work closely with engineers to bring motion into production in ways that feel smooth, perform well, and hold up across platforms
- You use prototyping to explore and communicate ideas, helping teams align on how things should move and respond
- You balance clarity and delight, knowing when motion helps guide someone and when it might get in the way
- You raise the bar for craft, through feedback, collaboration, and hands-on contribution
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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