UX Motion Designer

September 11, 2026
Application ends: December 10, 2026
Apply Now

Job Description

Responsibilities

  • Use motion to make the product easier to understand—helping people see what’s happening, what changed, and what to do next
  • Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces
  • Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
  • Introduce moments of delight where they add value, without getting in the way
  • Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
  • Use prototypes to explore and communicate interaction ideas
  • Contribute to the overall level of craft across the team through feedback and collaboration

Would be great if you brought this to the role

  • You’ve spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
  • You define motion languages and patterns that create consistency across screens, features, and platforms
  • You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
  • You work closely with engineers to bring motion into production in ways that feel smooth, perform well, and hold up across platforms
  • You use prototyping to explore and communicate ideas, helping teams align on how things should move and respond
  • You balance clarity and delight, knowing when motion helps guide someone and when it might get in the way
  • You raise the bar for craft, through feedback, collaboration, and hands-on contribution

Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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