UI/UX Designer

July 1, 2025
Application ends: October 1, 2025

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Job Description

RESPONSIBILITIES

Design wireframes, flows, and interactive prototypes to define the user experience for a new mobile narrative game

Build and maintain the UI style guide and UX documentation, ensuring clarity and consistency across the product as it evolves through development

Create high-quality, user-friendly UI assets aligned with the game’s art direction and design needs

Provide cohesive UI design spanning the full player experience – from narrative gameplay and puzzle interactions to systems, progression, and monetization interfaces

Collaborate closely with Game Design, Art, and Engineering to translate high-level goals into intuitive, visually compelling UI/UX solutions

Rapidly prototype and iterate on UI/UX concepts based on team feedback, usability testing, and player insights

Ensure interface scalability and responsiveness across a range of devices and screen resolutions

Research market trends and competitive titles to inform innovative and genre-appropriate UI/UX design

QUALIFICATIONS

3 – 5 years of experience designing UI/UX for mobile games

Solid understanding of user-centered design principles and best practices for mobile UX

Proficient in creating wireframes, flows, and interactive prototypes using tools like Figma

Strong experience in UI art, including creating polished game-ready assets such as icons, buttons, menus, HUDs, and other visual elements

Strong visual/graphic design foundation – typography, layout, composition, color theory, and information hierarchy

Strong background in the design and implementation of UI VFX, animations, and transitions to enhance user feedback

Proficiency with Unity, including integrating UI assets and understanding engine constraints

Excellent collaboration and communication skills across cross-functional teams (Art, Design, Engineering)

Outstanding creativity and drive; Passion for narrative-driven or puzzle-based gameplay and crafting intuitive player experiences

Comfortable working in an iterative, feedback-driven environment with evolving design goals

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