Senior Technical Artist

June 17, 2026
Application ends: September 16, 2026
Apply Now

Job Description

Responsibilities:

  • Define and level up the end-to-end workflow for our many creative disciplines, such as Character Art, Animation, Environment Art, Audio, and VFX
  • Collaborate with Technical Art and Engineering partners to support artist needs, including evaluating tools and workflows, and communicating requirements for production.
  • Help stand up and maintain scalable artist tools and workflows to support multiple teams in parallel production streams.
  • Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using, making recommendations and improvements where necessary
  • Be an active member of the Tech Art community within Riot, participate in craft-focused meetings and events, and actively mentor for other Technical Artists in their craft
  • Build close relationships with artists and engineers to understand needs, identify pain points, and help guide workflow, pipeline, and system improvements.
  • Spread knowledge of the team’s processes through documentation and help teams expand their technical know-how
  • Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team

Required Qualifications: 

  • 6+ years of professional experience as a technical artist in games or related industries.
  • Professional experience in content creation and tool development for DCC tools, such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender.
  • Professional experience working in Unreal Engine 5.
  • Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high-performance tools for a variety of artist use-cases.
  • Professional experience with modern UI frameworks such as PySide & PyQt.
  • Strong understanding of art workflows and the ability to translate artistic needs into technical requirements.
  • Highly proficient communication skills and capacity to act as an ambassador between art and engineering.
  • Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
  • Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces.

Desired Qualifications:

  • Experience with C++ and UMG for Unreal Engine 5.
  • Excellent UI/UX design and front-end development (especially Qt/PyQt).
  • Strong understanding of performance considerations for modern hardware and optimization techniques required for delivering a scalable, high performance product.
  • Experience working on a large-scale, AAA game with a sizable, cross-disciplinary team.
  • Experience with character rigging and animation pipelines.

Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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