Principal Game Designer 

January 30, 2026
Application ends: April 29, 2026
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Job Description

Role

As a Principal Game Designer for Mob Control, you will be a key owner of the product’s vision, execution and strategic direction. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.

  • Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop design docs, user flows, and economy models, and propose A/B test ideas.
  • Evolve gameplay: Introduce new units and gameplay elements to refresh Mob Control, ensuring accessibility, fun, and monetization-friendly design.
  • Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.

Profile

  • 5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
  • Proven track record in gameplay design, balancing, and meta feature design.
  • Experienced in contributing to the overall game vision and strategy.
  • Strong skills in creating clear, simple design documentation.
  • Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
  • Skilled at simplifying and communicating complex systems.
  • Comfortable analyzing KPIs and player behavior to guide design decisions.
  • Passion for mobile midcore games and deep knowledge of market dynamics.

Are you interested in this position?

Apply by clicking on the “Apply Now” button below!

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