Job Description
We’re looking for a Multimedia Programmer who thrives on transforming static content into dynamic, interactive digital experiences. This role requires a rare blend of low-level coding proficiency and a deep appreciation for user engagement. You’ll be developing rich interactive components for simulations, digital training modules, and immersive educational tools used across industries like healthcare, defense, and scientific research.
If you get excited about working at the intersection of animation timing, nonlinear narratives, and memory-efficient rendering logic—read on.
Key Responsibilities:
- Custom Interactive Systems:
Develop and maintain bespoke multimedia systems using frameworks like OpenFrameworks, Three.js, or Unity (non-game applications). - Real-Time Media Manipulation:
Implement real-time audio and video processing features using FFmpeg, WebRTC, or custom shaders for performance-critical applications. - Cross-Platform Delivery:
Build interactive components that run smoothly across web (WebGL, WASM), desktop (Electron, C++), and mobile (React Native or Unity Mobile). - API-Driven Content Engines:
Integrate RESTful APIs and websocket streams into media-driven experiences—e.g., dynamically generated training paths based on real-time sensor data. - Data-Driven Animation Logic:
Use time-based data (from sensors or logs) to trigger visual, audio, and haptic feedback. Understand tweening, easing, and physics-based motion curves. - Optimization for Performance:
Reduce memory footprint and CPU/GPU load in multimedia-heavy applications through shader-level optimizations and media pre-processing. - Cross-Team Collaboration:
Work with animators, instructional designers, and UX researchers to bring concepts to life without bloated code or performance trade-offs.
Required Skills & Experience:
- 3+ years of experience in multimedia programming or interactive media systems
- Proficiency in at least one low-level language (C++, Rust) and one high-level interactive framework (Unity, Unreal Blueprint scripting, or similar)
- Strong command of HTML5 Canvas, WebGL, or similar rendering technologies
- Experience with media encoding/decoding pipelines (e.g., FFmpeg, GStreamer)
- Hands-on experience using shaders (GLSL/HLSL) for visual effects or video filters
- Comfortable with Git-based workflows and cross-discipline project environments
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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