Lead Game Artist

April 24, 2026
Application ends: July 23, 2026
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Job Description

The Lead Game Artist will be responsible for leading a small art team and delivering high-quality 2D/3D art, UI, animations, and VFX that elevate the player experience while maintaining a strong and cohesive visual identity.

You will work closely with game designers, developers, and production teams.

Together, you will shape the visual direction of our hybrid-casual titles and bring engaging, polished game worlds to life.

Responsibilities :

– Own the creation, scheduling, and implementation of art assets across projects.

– Lead and manage a small team of artists, providing guidance, feedback, and career development.

– Create polished 2D/3D art, UI, VFX, and animations tailored for hybrid-casual games.

– Produce Spine animations for characters and gameplay assets.

– Develop and maintain a consistent visual style across features, levels, and live-ops content.

– Collaborate closely with designers and developers to ensure smooth asset integration in Unity.

– Contribute to ideation, rapid prototyping, and iteration during early development phases.

– Ensure art quality, performance, and clarity meet hybrid-casual standards.

– Report directly to the Art Director.

Requirements :

– 5+ years of experience in mobile game art (hybrid-casual experience preferred).

– Strong hands-on expertise in 2D art, 3D modelling, lighting, texturing, animation, VFX, and UI.

– Experience creating Spine animations for characters and gameplay assets.

– Proficiency with Photoshop, Blender or Maya, and Unity tools.

– Ability to concept and ideate visuals quickly for fast-paced prototype phases.

– Strong understanding of colour theory, lighting, composition, and shape language.

– Experience creating stylised, clean, and polished hybrid-casual assets.

– Solid understanding of hybrid-casual aesthetics, trends, and visual clarity principles.

Are you interested in this position?

Apply by clicking on the “Apply Now” button below!

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