Job Description
We’re looking for a Concept Artist with a deep visual imagination and the ability to translate abstract ideas into compelling visual narratives. You won’t just be designing characters or environments—you’ll be helping shape the visual foundation of a new universe. You should be comfortable working in early stages of development, where ambiguity is high and iteration is constant. This is not a role for someone who needs tight briefs; it’s for someone who thrives on loose direction and knows how to ask the right questions to create with purpose.
Our ideal candidate can bounce between creating cinematic keyframes, exploratory sketches, and highly readable design sheets. You’ll work directly with Art Directors, Game Designers, and Narrative Leads to craft mood, tone, and design consistency across projects. If you’re passionate about worldbuilding, have opinions on silhouette language, and can visually problem-solve without over-rendering, we want to talk.
Responsibilities
- Generate concept art for characters, environments, props, and narrative moments that guide 3D and production teams.
- Develop iterative sketches and visual explorations based on minimal or evolving design briefs.
- Collaborate cross-functionally with narrative, gameplay, and level design teams to ensure visual alignment.
- Build out visual documentation such as mood boards, callouts, and tone studies.
- Push beyond stylistic mimicry—bring originality and thoughtfulness to design decisions.
- Participate in daily reviews, providing and receiving feedback constructively to refine and elevate work.
Qualifications
- 3+ years of experience in a concept art role within games, animation, film, or equivalent creative field.
- Strong foundational drawing skills with the ability to communicate form, function, and storytelling in a single image.
- Portfolio must show a range of work: believable environments, expressive characters, and versatile ideation.
- Comfortable working in 2D digital tools (Photoshop, Procreate, or equivalent); 3D experience (Blender, ZBrush, etc.) is a plus but not required.
- Familiarity with the constraints of real-time engines and the needs of downstream teams (modeling, rigging, level design).
- Ability to visually communicate ideas with minimal reliance on text or explanation.
- Strong sense of composition, lighting, and mood.
- Unafraid of scrapping ideas and starting over when needed.
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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