Computer Graphics Programmer

September 10, 2026
Application ends: December 9, 2026
Apply Now

Job Description

Description

  • Liaising with concept artists and animators about the physical attributes and movements of characters.
  • Drawing character sketches showing key movements.
  • Articulating characters within environments, layouts and backgrounds.
  • Creating joints and moving points to rotate and pivot.
    Designing, testing and maintaining character set ups.
  • Ensuring character movements are fluid, free of glitches and believable.
  • Writing MEL scripts to customize software to specific animation requirements.
  • Developing tools and plug-ins to optimize animation.
  • Testing rigs and ensuring they hold up in animation.

Requirements

  • Solid knowledge of human and animal anatomy.
  • Skills in facial animation preferably.
  • Strong mastering of MAYA rigging tools especially for the creation of joints and skeletons, skinning and weighting, IK configuration, blend shapes and deformers, nodes dependency.
  • Ability to articulate emotion through character facial and physical expression.
    Ability to create character gait, walk and body language.
  • Highly organized, ability to work methodically.

Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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