Job Description
Responsibilities
- Deliver structured sessions covering digital design, animation, video editing, and 3D modeling fundamentals.
- Teach students how to use digital creative tools including Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity.
- Guide students through hands-on projects such as designing logos, creating vector illustrations, producing short videos, and building simple 3D models.
- Introduce design principles including shape composition, layout, and visual storytelling.
- Teach students how to break complex drawings into simple geometric shapes and design creative visual assets.
- Explain core 2D animation concepts including animation basics, character joints, and shape-based animation techniques.
- Demonstrate how animation is used in games, cartoons, and digital media.
- Teach the fundamentals of video editing including trimming clips, arranging timelines, adding text overlays, and adjusting basic audio.
- Introduce students to 3D modeling concepts using Blender, including navigating the interface and creating simple low‑poly models.
- Explain the differences between Eevee and Cycles render engines and guide students in exporting visual outputs.
- Guide students in importing assets into Unity and organizing them for basic game development workflows.
- Mentor students during exercises and projects while encouraging creativity and experimentation.
- Strong understanding of digital design fundamentals, including composition, layout, and visual storytelling.
- Practical experience with digital creative tools, such as Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity.
- Knowledge of vector illustration and digital design workflows.
- Understanding of 2D animation fundamentals, including shape-based animation and character joints.
- Basic knowledge of video editing, including timeline management, trimming clips, adding text overlays, and basic audio adjustments.
- Familiarity with 3D modeling concepts in Blender, including creating simple low-poly models.
- Basic understanding of render engines (Eevee and Cycles) and exporting visual outputs.
- Basic knowledge of game development workflows, including importing and organizing assets in Unity.
- Ability to explain complex creative concepts in a simple and engaging way.
- Experience in guiding students through practical, project-based learning activities.
- Strong communication, mentoring, and classroom engagement skills.
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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