Job Description
Responsibilities:
- Define and level up the end-to-end workflow for our many creative disciplines, such as Character Art, Animation, Environment Art, Audio, and VFX
- Collaborate with Technical Art and Engineering partners to support artist needs, including evaluating tools and workflows, and communicating requirements for production.
- Help stand up and maintain scalable artist tools and workflows to support multiple teams in parallel production streams.
- Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using, making recommendations and improvements where necessary
- Be an active member of the Tech Art community within Riot, participate in craft-focused meetings and events, and actively mentor for other Technical Artists in their craft
- Build close relationships with artists and engineers to understand needs, identify pain points, and help guide workflow, pipeline, and system improvements.
- Spread knowledge of the team’s processes through documentation and help teams expand their technical know-how
- Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
Required Qualifications:
- 6+ years of professional experience as a technical artist in games or related industries.
- Professional experience in content creation and tool development for DCC tools, such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender.
- Professional experience working in Unreal Engine 5.
- Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high-performance tools for a variety of artist use-cases.
- Professional experience with modern UI frameworks such as PySide & PyQt.
- Strong understanding of art workflows and the ability to translate artistic needs into technical requirements.
- Highly proficient communication skills and capacity to act as an ambassador between art and engineering.
- Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design.
- Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces.
Desired Qualifications:
- Experience with C++ and UMG for Unreal Engine 5.
- Excellent UI/UX design and front-end development (especially Qt/PyQt).
- Strong understanding of performance considerations for modern hardware and optimization techniques required for delivering a scalable, high performance product.
- Experience working on a large-scale, AAA game with a sizable, cross-disciplinary team.
- Experience with character rigging and animation pipelines.
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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