Level Designer

March 30, 2026
Application ends: June 29, 2026
Apply Now

Job Description


What you’ll do:

  • Design and balance fun, smart, and satisfying puzzle levels for new and existing games
  • Research difficulty pacing and refine player progression based on analytics & A/B testing
  • Review and test levels regularly, implementing feedback from the team and from player data
  • Propose new mechanics, feature ideas, and scalable level design patterns
  • Stay constantly updated on puzzle game trends, features, and market benchmarks
  • Work hands on with cross functional teams to bring level designs into production
  • Execute rapid iterations and make data-driven decisions to improve KPIs

What we’re looking for:

  • At least 1 year of experience designing levels for casual puzzle games (live games or prototypes)
  • Strong analytical thinking and ability to understand puzzle logic and player behavior
  • Creative mindset with structured design- able to design within player constraints
  • Good understanding of the puzzle gaming market, trends, and competitive landscape
  • Excellent communication skills and ability to give/receive feedback effectively
  • A real passion for casual & puzzle games! You love making levels that feel great to play

Are you interested in this position?

Apply by clicking on the “Apply Now” button below!

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