Job Description
As a Technical Artist (VFX), your role is to craft and integrate dynamic real-time visual effects, help improve technical pipelines, workflows and VFX creation techniques / tools, and support overall art creation and optimization.
Responsibilities
- Create or re-invent VFX and shaders.
- Confidently communicate with other disciplines, including 3D art and engineering, to facilitate solutions that push the project forward.
- Support art content production by advancing art pipelines, workflows and methodologies.
- Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity.
- Asset optimisation, integration, performance profiling and validation.
- Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows.
- Create and maintain technical documentation.
- Assist with asset creation or re-invention in domains outside your area of expertise if needed.
- Expectations
- Proactively identify problems and propose, test and document solutions.
- Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.
- Share learnings and best practices, workflows and new tools with the wider team.
- Be available for technical support for the art and animation team.
- Actively demonstrate a desire to learn and grow professionally.
- Contribute towards a positive and supportive company culture.
- Requirements
- Approx. 10+ years of Games Industry experience (Senior).
- Experience in art and animation content creation.
- Strong attention to detail, able to multi-task and adapt to change.
- Artistic eye and solid understanding of art pipeline.
- Proficiency in scripting and coding in one or more of the following – Python, C#, C++, HLSL, MEL, MaxScript.
- Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
- Current development experience with Unity, UE4 or UE5.
- Skills and interest in – Shader development, Pipeline and tool development, VFX / Particles, Real-time physics simulations.
- A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.
- Strong time management and problem-solving skills.
- Effective communication skills.
- Bonus Skills
- Skills and interest in one or more areas – Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, Asset optimisation and performance profiling.
- Experience in AAA game development.
- Familiarity with Maya API.
- Experience with Houdini and Substance Designer.
- Experience with console development – Nintendo Switch, PlayStation and Xbox.
- Traditional art / drawing / painting / photography skills.
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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