Technical Artist 

May 15, 2025
Application ends: August 15, 2025

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Job Description

As a Technical Artist (VFX), your role is to craft and integrate dynamic real-time visual effects, help improve technical pipelines, workflows and VFX creation techniques / tools, and support overall art creation and optimization.

Responsibilities

  • Create or re-invent VFX and shaders.
  • Confidently communicate with other disciplines, including 3D art and engineering, to facilitate solutions that push the project forward.
  • Support art content production by advancing art pipelines, workflows and methodologies.
  • Develop tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity.
  • Asset optimisation, integration, performance profiling and validation.
  • Collaborate with other Technical Artists to maintain and further improve on project / studio tools and workflows.
  • Create and maintain technical documentation.
  • Assist with asset creation or re-invention in domains outside your area of expertise if needed.
  • Expectations
  • Proactively identify problems and propose, test and document solutions.
  • Research and explore new technologies and techniques and keep up-to-date with the latest trends in game development.
  • Share learnings and best practices, workflows and new tools with the wider team.
  • Be available for technical support for the art and animation team.
  • Actively demonstrate a desire to learn and grow professionally.
  • Contribute towards a positive and supportive company culture.
  • Requirements
  • Approx. 10+ years of Games Industry experience (Senior).
  • Experience in art and animation content creation.
  • Strong attention to detail, able to multi-task and adapt to change.
  • Artistic eye and solid understanding of art pipeline.
  • Proficiency in scripting and coding in one or more of the following – Python, C#, C++, HLSL, MEL, MaxScript.
  • Knowledge of industry DCC packages – Maya, 3DS Max, Blender, Adobe Suite – with strong foundational knowledge in at least one.
  • Current development experience with Unity, UE4 or UE5.
  • Skills and interest in – Shader development, Pipeline and tool development, VFX / Particles, Real-time physics simulations.
  • A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.
  • Strong time management and problem-solving skills.
  • Effective communication skills.
  • Bonus Skills
  • Skills and interest in one or more areas – Character rigging, Procedural asset generation, Lighting, Real-time rendering and post-effects, Asset optimisation and performance profiling.
  • Experience in AAA game development.
  • Familiarity with Maya API.
  • Experience with Houdini and Substance Designer.
  • Experience with console development – Nintendo Switch, PlayStation and Xbox.
  • Traditional art / drawing / painting / photography skills.

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