Technical Artist 

August 22, 2025
Application ends: November 22, 2025

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Job Description

What you’ll be doing

  • Designing and developing workflows, pipelines, and tools for projects and teams
  • Integrating assets provided by art & design, and implementing the features associated with them
  • Developing solutions to incorporate real-world assets and data into real-time applications
  • Research and experimenting with groundbreaking technologies, pioneering new techniques to match the constantly evolving demands of ours clients and the industry
  • Collaborating in small teams to ship client projects on a variety of platforms, including desktop, AR and VR headsets, mobile, WebGL, and more.
  • Working directly with clients, developers, designers, artists, and management both locally and remotely.

What we’re looking for

  • Experience developing with Unity at a high level
  • Solid understanding of one or more 3D creation suites (Maya, Blender, etc)
  • Experience and technical understanding of 3D model optimization and performance
  • Experience writing, modifying or optimizing shaders or other rendering effects.
  • Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP
  • Intermediate skill with C# or another programming language
  • Experience in shipping multiple interactive real-time applications or games

You might also have

  • Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR, point clouds, etc.)
  • Production experience with developing headset AR/VR applications
  • Product / studio lighting
  • Rendering performance & optimization techniques
  • Strong understanding of PBR workflows

Are you interested in this position?

Apply by clicking on the “Apply Now” button below!

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