Job Description
What you’ll be doing
- Designing and developing workflows, pipelines, and tools for projects and teams
- Integrating assets provided by art & design, and implementing the features associated with them
- Developing solutions to incorporate real-world assets and data into real-time applications
- Research and experimenting with groundbreaking technologies, pioneering new techniques to match the constantly evolving demands of ours clients and the industry
- Collaborating in small teams to ship client projects on a variety of platforms, including desktop, AR and VR headsets, mobile, WebGL, and more.
- Working directly with clients, developers, designers, artists, and management both locally and remotely.
What we’re looking for
- Experience developing with Unity at a high level
- Solid understanding of one or more 3D creation suites (Maya, Blender, etc)
- Experience and technical understanding of 3D model optimization and performance
- Experience writing, modifying or optimizing shaders or other rendering effects.
- Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP
- Intermediate skill with C# or another programming language
- Experience in shipping multiple interactive real-time applications or games
You might also have
- Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR, point clouds, etc.)
- Production experience with developing headset AR/VR applications
- Product / studio lighting
- Rendering performance & optimization techniques
- Strong understanding of PBR workflows
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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