Game Developer

May 19, 2025
Application ends: August 19, 2025

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Job Description

About the Role

We’re seeking a game developer with a sharp focus on physics systems and puzzle design to help us build our next-generation 2.5D puzzle-platformer. You’ll work closely with our design and art teams to translate complex mechanics into intuitive, satisfying player interactions. This is not a generalist position—we’re looking for someone who can own the core gameplay feel, especially around object interactions, momentum, and environmental logic.


Key Responsibilities

  • Implement player mechanics and puzzle elements grounded in real-time physics (e.g., balance, torque, friction, velocity transfer) using Unity’s or Unreal’s physics engine.
  • Collaborate with the game designer to prototype and fine-tune player abilities like pushing, pulling, rotating, and tethering objects.
  • Build custom gameplay systems that go beyond out-of-the-box components, especially for timing-based triggers, weight-sensitive platforms, and multi-step puzzles.
  • Optimize interactive objects to ensure puzzles remain performant on both low- and mid-tier hardware.
  • Debug hard-to-catch interaction issues (e.g., object clipping during rotation, erratic collision responses under load).
  • Design flexible editor tools for non-programmers to place and tweak puzzles.

Required Skills & Experience

  • 3–5 years of professional experience in game development, with at least 1 shipped commercial title featuring real-time physics or environmental puzzles.
  • Strong proficiency in C# for Unity or C++/Blueprints for Unreal, with demonstrated ability to create and manipulate rigidbodies and physics constraints.
  • Deep understanding of 3D math and physics principles relevant to gameplay (e.g., quaternions, impulse forces, kinematic chains).
  • Experience developing custom tools for designers or level editors.
  • Ability to write clean, modular, well-documented gameplay code with debugging and designer iteration in mind.

Bonus Points

  • Familiarity with alternate control schemes (e.g., touch input, gyroscope) and how they affect physics-based interactions.
  • Experience integrating physics simulations with animation systems (e.g., ragdolls, joint constraints).
  • Background in educational game development or serious games involving mechanical reasoning.
  • Experience working with navmesh agents or AI that respond to physical world changes.

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