Game Designer

May 23, 2025
Application ends: August 23, 2025

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Job Description

We’re looking for a Game Designer with a sharp systems mind and a deep understanding of player motivation. You won’t just be designing levels or tweaking balance—you’ll architect how players feel moment-to-moment, session-to-session. If you’ve ever drawn out a feature on a napkin because spreadsheets weren’t fast enough for your ideas, you’ll fit right in.

You’ll work on a mid-scope multiplayer game (PvPvE), backed by veteran developers and iterating in fast weekly playtests. This is a hands-on role where you’ll prototype, break, rebuild, and refine—working side by side with artists, engineers, and narrative.


What You’ll Do

  • Design systemic features that affect core progression loops, including economy flow, player unlocks, and meta-strategy.
  • Create paper prototypes and playable greybox builds to test player decision-making and tension.
  • Own the design spec and tuning of one or more mechanics: e.g., extraction risk/reward balancing, AI faction behaviors, or crafting trees.
  • Collaborate with UX and narrative to ensure clarity of intent behind player choices, from onboarding to high-level mastery.
  • Instrument and interpret telemetry, identifying friction points or runaway loops before they hit public playtests.
  • Work closely with QA and production to triage player feedback into concrete design revisions.
  • Document systems and edge cases thoroughly, but accessibly, for a multi-disciplinary audience.

What You Bring

  • 3+ years designing game systems or meta-layer features in a shipped or live title (PC or console).
  • Demonstrated ability to break down complex systems into approachable player-facing designs.
  • A healthy obsession with risk/reward, emergent behavior, and system synergy.
  • Fluency in Excel or Google Sheets, including formulas and conditional logic (experience with Lua, Blueprints, or Unity scripting a strong bonus).
  • Strong communication skills: you can pitch a mechanic with clarity and purpose to both engineers and artists.
  • Comfort giving and receiving actionable feedback—we playtest constantly and change things often.

Bonus Points

  • Experience designing for live-service titles or seasonal content rollouts.
  • Past work on games with crafting, player-driven economies, or strategic depth (e.g., extraction shooters, survival, or roguelites).
  • You’ve made your own small game or prototype and can talk through what worked and what didn’t.

Are you interested in this position?

Apply by clicking on the “Apply Now” button below!

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