Job Description
Role Overview:
We are looking for a Concept Artist who thrives on developing visually grounded, narrative-driven environments and props. This role requires a deep understanding of world-building, storytelling through design, and an ability to contribute to the early visual identity of a project. You will work closely with art direction, narrative, and design to create concept art that informs both artistic tone and gameplay functionality.
Key Responsibilities:
- Design narrative-heavy environments and props that reflect the culture, economy, and functionality of the world. Each element should tell a story and be integrated into the world logic.
- Translate written and verbal briefs into visual concepts that serve both narrative and design goals.
- Create modular environment kits and prop callouts that guide 3D artists and ensure consistency in visual language.
- Work in tight feedback loops with the art director, narrative team, and level designers, adapting quickly to changes without sacrificing quality.
- Use perspective, lighting, and material definition intentionally to reinforce mood, hierarchy, and believability.
- Incorporate gameplay constraints into designs while maintaining visual fidelity and artistic intent.
- Pitch and defend ideas using visual development packages (thumbnails, sketches, detailed orthos, mood boards).
What We’re Looking For:
- 3+ years of industry experience in a concept art role for games or film, with an emphasis on environmental storytelling.
- Portfolio must show:
- World-building through props and spaces
- Strong ideation sketches and final production-level concepts
- Designs grounded in structure, function, and historical or speculative logic
- Deep understanding of real-world design influences—industrial design, architecture, anthropology, mechanical logic.
- Proficiency in Photoshop (mandatory), with strong bonus skills in Blender, SketchUp, or other 3D tools for blockouts.
- Ability to self-critique, receive feedback, and iterate fast without losing sight of the original vision.
- Experience working with cross-disciplinary teams (narrative, level design, technical art).
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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