Job Description
As our Character Technical Artist, you’ll bridge the gap between artistic vision and technological innovation, transforming concepts into living, breathing characters for Unreal Engine 5’s most demanding stages.
This is where polygons meet personality, where every rigging decision and material shader contributes to unforgettable virtual beings. You won’t just follow pipelines, you’ll redefine them, ensuring our characters don’t just exist in-game, but truly live there.
What will you do
- Own and maintain the full end-to-end character asset pipeline, ensuring seamless transition across modelling, texturing, rigging and animation workflows.
- Architect and refine custom character creation toolsets, ensuring scalability, modularity, and flexibility for real-time and cinematic use.
- Build and optimize character asset pipelines, integrating efficient procedural workflows, automation tools, and modular character systems to support varied body types and animation requirements.
- Develop sophisticated rigging and deformation systems, allowing for customizable facial, skeletal, and animation controls that enhance expressiveness and adaptability.
- Create modular character assets that support extensive customization and interchangeability, ensuring characters can scale across a variety of styles and gameplay needs.
- Enhance real-time physics integration, working with cloth, hair, and soft-body simulation tools to maximize character realism.
- Integrate real-time motion capture workflows from systems like Vicon, Xsens, OptiTrack, Move.AI, and Rokoko, refining data for fluid animation fidelity.
- Collaborate with animators to develop animation control rigs and pipeline enhancements, focusing on ease of use and efficiency.
- Optimize character systems for Unreal Engine 5, ensuring seamless implementation and performance across runtime environments.
- Develop advanced shaders, materials, and FX specifically for character rendering in stylized and realistic pipelines.
- Mentor junior artists and document pipeline best practices to establish a standardized approach for scalable asset development.
What are we looking for
- 5+ years of experience in a Character Tech Art or equivalent role in game development.
- Expert proficiency in Unreal Engine 5, including hands-on experience with character toolsets, procedural workflows, and modular systems.
- Strong experience with rigging and motion capture workflows, including real-time data cleaning and integration.
- Expert-level skills in DCCs like Maya, Blender, ZBrush, Substance Painter, and Adobe Photoshop.
- Deep understanding of modular asset creation, focusing on scalability, interchangeable components, and efficient rigging techniques.
- Hands-on experience with cloth, hair, and soft-body physics systems for real-time animation optimization.
- Proven track record of building custom toolsets for rigging, deformation, and character customization.
- Outstanding problem-solving skills regarding creative, technical, and production challenges, with a proactive approach to solutions.
Qualifications:
- No formal degree required, but practical experience is essential.
- Certifications in Game Development and/or Virtual Production are highly valued.
- A professional portfolio showcasing character rigs, toolsets, and technical breakdowns is required.
- Demonstrated ownership of shipped projects or pipeline systems is highly regarded
Are you interested in this position?
Apply by clicking on the “Apply Now” button below!
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